Sony Brings QSSR AI Upscaling Tech to Standard PS5 Consoles
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Sony Brings QSSR AI Upscaling Tech to Standard PS5 Consoles

TechNews Editorial
TechNews EditorialOct 1, 2026 · 2 min read
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Why it matters

This matters because low resolution and poor upscaling have impacted many titles in this generation, and QSSR could make a big difference according to Digital Foundry.

The facts

  • Sony is launching a new AI upscaling technology called QSSR for the regular PS5.
  • The feature results from Sony and AMD working on Project Amethyst.
  • Marvels Wolverine and Ghost of Yōtei are the first games using the option.

Sony is launching a new artificial intelligence upscaling technology specifically for the regular PlayStation 5. The new software is called Quick Spectral Super Resolution.

Sony created QSSR with AMD

Sony describes the technology as a new performance tier of artificial intelligence upscaling. The system is a result of Sony and AMD working together on a project called Project Amethyst, according to a corporate blog post. PlayStation Spectral Super Resolution remains the gold standard for the company. That older system is available on the PlayStation 5 Pro console.

Digital Foundry conducted an early hands-on test of the new feature. The publication noted that the software is not as fast as the Pro version because the regular console lacks dedicated machine learning hardware. Users should expect an upscaled 1440p resolution on the standard hardware rather than the upscaled 4K resolution available on the Pro model.

Developers must tune game targets

Daniel Craig serves as a principal graphics research and development engineer at Sony. He explained the resolution differences to Digital Foundry. Developers on the Pro model almost uniformly output to 4K and adjust render resolution beneath it. Teams working on the standard hardware must be more flexible. They must tune render resolution as well as intermediate and final presentation targets depending on the chosen graphics mode.

Game developers adjust rendering settings while testing a racing game, with a magnified detail showing the resulting image quality.
Illustration: AI & Tech News

Craig also stated that the new software is fundamentally a drop-in replacement for titles that already support the Pro upscaling system. This integration requires only a few days of tuning. That ease of use makes it more likely that developers will adopt the feature for their projects. Sony confirmed that the technology will be offered broadly to all PlayStation developers.

Marvel and Ghost of Yōtei receive patches

Marvels Wolverine and Ghost of Yōtei are the first games to use the new technology. Both titles are receiving patches to offer the software as an additional graphics option on the regular console. Ghost of Yōtei Complete Edition also launches alongside the updates. Sony published videos demonstrating how the software improves visual fidelity in those specific titles.

Digital Foundry wrote that the potential is remarkable for the industry. Low resolution and poor upscaling have impacted many titles in this hardware generation. The new feature could make a big difference for players. The next known step is the release of the game patches and software availability for developers.

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